![]() Developer was quick to respond to my bug reports as well. Very quick to pick up, especially if you are already familiar with Unity’s. To sum it up, it’s a nice upgrade to Unity’s particle system adding additional features that I enjoyed using. Since then though I’ve kind of skipped over Particle Playground and went for PopcornFX (does a lot more, but also much steeper learning curve, and not as friendly to use with Unity). Unity has been upping its game by upgrading its particle system and now has things like noise, trails and lights, as well as making it easier to access things from scripts. ![]() Things like noise fields, trails, sampling color from a texture, emitting from skinned meshes, (lights? I can’t remember) etc. At the time it had several features that Shuriken didn’t that made it pretty desirable. As well as the software, Reallusion has released PopcornFX Library 40: an add-on pack of 40 preset effects. ![]() cc particle system is like the little brother to particle world. PopcornFX comes with plugins for both Unity and the Unreal Engine, which cuts down on the workload of generating particle systems by allowing you to do them in-engine. so the particles will react to 3d comp camera movements. ![]() It’s been several months since I’ve used it but I would have used it over Unity’s default Shuriken particle system if it wasn’t for a few bugs I was running into getting it to trigger via script when I wanted. Updated: The PopcornFX iClone Particle Plug-in is now shipping.It comes with five integrated ‘Super Tools‘, enabling users to create particle effects directly within iClone itself. of those 3, cc particle world is the only one that is 3d. ![]()
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